
[up_sect_firsta_wincheaster1300]
cost                                     = 1950
value                                    = +10
condition_queue_shot_dec                 = -0.00015
condition_shot_dec                       = -0.00015
inv_weight                               = +0.12

[up_sect_firstc_wincheaster1300]
cost                                     = 2130
value                                    = +10
bullet_speed                             = +45
fire_distance                            = +40
fire_dispersion_base                     = -0.03
inv_weight                               = +0.15

[up_sect_firstd_wincheaster1300]
cost                                     = 2520
value                                    = -10
cam_dispersion                           = -0.204 
cam_dispersion_inc                       = 0.0 ;-0.364 
cam_step_angle_horz                      = -0.171 
zoom_cam_dispersion                      = -0.191
zoom_cam_dispersion_inc                  = 0.0 ; -0.296
zoom_cam_step_angle_horz                 = -0.152
inv_weight                               = +0.15

[up_sect_firste_wincheaster1300]
cost                                     = 2160
value                                    = +20
fire_dispersion_base                     = -0.1

inv_weight                               = +0.1

[up_sect_firstf_wincheaster1300]
cost                                     = 2190
value                                    = +15
crosshair_inertion                       = -1.0
PDM_disp_base                            = -0.1
PDM_disp_vel_factor                      = -0.5
PDM_disp_accel_factor                    = -0.5
inv_weight                               = -0.12

[up_sect_secona_wincheaster1300]
cost                                     = 1680
value                                    = -0.62
inv_weight                               = -0.62
crosshair_inertion                       = -0.5
PDM_disp_vel_factor                      = -0.2
PDM_disp_accel_factor                    = -0.2

[up_sect_seconc_wincheaster1300]
cost                                     = 1960
value                                    = +15
crosshair_inertion                       = -1.0
PDM_disp_base                            = -0.1
PDM_disp_vel_factor                      = -0.4
PDM_disp_accel_factor                    = -0.4
inv_weight                               = +0.05

[up_sect_second_wincheaster1300]
cost                                     = 2240
value                                    = +15
condition_shot_dec                       = -0.0002
condition_queue_shot_dec                 = -0.0002
inv_weight                               = +0.2

[up_sect_thirda_wincheaster1300]
cost                                     = 2180
value                                    = +10
condition_shot_dec                       = -0.00015
condition_queue_shot_dec                 = -0.00015
inv_weight                               = +0.2

[up_sect_thirdc_wincheaster1300]
cost                                     = 2040
value                                    = +20
fire_dispersion_base                     = -0.1

inv_weight                               = +0.05

[up_sect_thirde_wincheaster1300]
cost                                     = 2240
value                                    = +30
condition_shot_dec                       = -0.0004
condition_queue_shot_dec                 = -0.0004
inv_weight                               = +0.3

[up_sect_thirdf_wincheaster1300]
cost                                     = 2140
value                                    = +5
rpm                                      = +10
inv_weight                               = +0.05


;----------------------------------------------------------------------------------------------------------------------
[up_firsta_wincheaster1300]
scheme_index                             = 0, 0
known                                    = 1
effects                                  = up_gr_firstcd_wincheaster1300
section                                  = up_sect_firsta_wincheaster1300
property                                 = prop_reliability
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_bard_a1_name
description                              = st_up_bard_a1_descr
icon                                     = ui_inGame2_upgrade_Cheyser_13_1

[up_firstc_wincheaster1300]
scheme_index                             = 1, 0
known                                    = 1
effects                                  = up_gr_firstef_wincheaster1300
section                                  = up_sect_firstc_wincheaster1300
property                                 = prop_bullet_speed
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_bard_b5_name
description                              = st_up_bard_b5_descr
icon                                     = ui_inGame2_upgrade_Cheyser_13_2


[up_firstd_wincheaster1300]
scheme_index                             = 1, 1
known                                    = 1
effects                                  = up_gr_firstef_wincheaster1300
section                                  = up_sect_firstd_wincheaster1300
property                                 = prop_recoil
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_bard_b4_name
description                              = st_up_bard_b4_descr
icon                                     = ui_inGame2_upgrade_Cheyser_13_3


[up_firste_wincheaster1300]
scheme_index                             = 2, 0
known                                    = 1
effects                                  =
section                                  = up_sect_firste_wincheaster1300
property                                 = prop_dispersion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_bard_c3_name
description                              = st_up_bard_c3_descr
icon                                     = ui_inGame2_upgrade_Cheyser_13_4

[up_firstf_wincheaster1300]
scheme_index                             = 2, 1
known                                    = 1
effects                                  =
section                                  = up_sect_firstf_wincheaster1300
property                                 = prop_inertion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stvd_b2_name
description                              = st_up_stvd_b2_descr
icon                                     = ui_inGame2_upgrade_SPSA14_7

[up_secona_wincheaster1300]
scheme_index                             = 0, 1
known                                    = 1
effects                                  = up_gr_seconcd_wincheaster1300
section                                  = up_sect_secona_wincheaster1300
property                                 = prop_weight
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stvd_a3_name
description                              = st_up_stvd_a3_descr
icon                                     = ui_inGame2_upgrade_Cheyser_13_5

[up_seconc_wincheaster1300]
scheme_index                             = 1, 2
known                                    = 1
effects                                  =
section                                  = up_sect_seconc_wincheaster1300
property                                 = prop_inertion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stvd_b2_name
description                              = st_up_stvd_b2_descr
icon                                     = ui_inGame2_upgrade_Cheyser_13_6


[up_second_wincheaster1300]
scheme_index                             = 1, 3
known                                    = 1
effects                                  =
section                                  = up_sect_second_wincheaster1300
property                                 = prop_reliability
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stvd_b5_name
description                              = st_up_stvd_b5_descr
icon                                     = ui_inGame2_upgrade_Cheyser_13_7

[up_thirda_wincheaster1300]
scheme_index                             = 0, 2
known                                    = 1
effects                                  = up_gr_thirdcd_wincheaster1300
section                                  = up_sect_thirda_wincheaster1300
property                                 = prop_reliability
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_autd_a2_name
description                              = st_up_autd_a2_descr
icon                                     = ui_inGame2_upgrade_Cheyser_13_9


[up_thirdc_wincheaster1300]
scheme_index                             = 1, 4
known                                    = 1
effects                                  = up_gr_thirdef_wincheaster1300
section                                  = up_sect_thirdc_wincheaster1300
property                                 = prop_dispersion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_autd_b2_name
description                              = st_up_autd_b2_descr
icon                                     = ui_inGame2_upgrade_Cheyser_13_10

[up_thirde_wincheaster1300]
scheme_index                             = 2, 2
known                                    = 1
effects                                  =
section                                  = up_sect_thirde_wincheaster1300
property                                 = prop_reliability
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_autd_c1_name
description                              = st_up_autd_c1_descr
icon                                     = ui_inGame2_upgrade_Cheyser_13_12

[up_thirdf_wincheaster1300]
scheme_index                             = 2, 3
known                                    = 1
effects                                  =
section                                  = up_sect_thirdf_wincheaster1300
property                                 = prop_rpm
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_autd_b3_name
description                              = st_up_autd_b3_descr
icon                                     = ui_inGame2_upgrade_Cheyser_13_13


;----------------------------------------------------------------------------------------------------------------------
[up_gr_firstab_wincheaster1300]
elements                                 = up_firsta_wincheaster1300

[up_gr_firstcd_wincheaster1300]
elements                                 = up_firstc_wincheaster1300, up_firstd_wincheaster1300

[up_gr_firstef_wincheaster1300]
elements                                 = up_firste_wincheaster1300, up_firstf_wincheaster1300

[up_gr_seconab_wincheaster1300]
elements                                 = up_secona_wincheaster1300

[up_gr_seconcd_wincheaster1300]
elements                                 = up_seconc_wincheaster1300, up_second_wincheaster1300

[up_gr_thirdab_wincheaster1300]
elements                                 = up_thirda_wincheaster1300

[up_gr_thirdcd_wincheaster1300]
elements                                 = up_thirdc_wincheaster1300

[up_gr_thirdef_wincheaster1300]
elements                                 = up_thirde_wincheaster1300, up_thirdf_wincheaster1300
